Elden Ring Gameplay Preview: What We Saw

We are hot off the recent Elden Ring gameplay preview that streamed on Twitch and YouTube.

We saw about 15 or so minutes of gameplay which gave us a much better idea of what to expect from From Software’s highly anticipated new game.

In this article, we will list out and comment on the information that was revealed. We’ll try to group them under subheadings but there was a lot shown so we’ll see how that goes.

In any case, let’s jump right in.

1. Traversing the World

The first thing that caught our eye was the vast world the game takes place in. Players are able to cross vast distances on horseback or on foot to explore various dungeons.

We saw bonfire-like checkpoints reappear as “Sites of Grace”. It wouldn’t be a FromSoft game without a similar mechanic, huh? Sites of Grace can also apparently send “guides” out for the player.

We also saw that mounted combat was very much alive and well in the game. We saw that the player could fight while mounted and cast spells as well. We look forward to seeing if there are bosses that require skillful use of this mechanic.

Another point of note is how the map can be populated with map fragments. Players can also use markers to customize the map.

We also saw players place beacons on the map which become visible in the game world! It would probably make traversing the overworld much easier.

Also, there are jump pads for your mount to gain verticality. We look forward to clips of some truly gravity-defying horse (?)  stunts emerging after the game comes out.

Also, we learned that the walking pot boy we saw is called Alexander. This might have been the most important lore reveal yet.

2. Delving the Dungeons

The next thing that we took note of was how dungeons were presented in the game. 

Most FromSoft games tend to take place in castles, crypts, and other stranger confined spaces. Elden Ring opens up the wider world to the players but will continue the studio’s tradition of creepy and memorable dungeons.

According to the preview, dungeons will contain bosses and treasure like the other FromSoft games. We also saw illusory walls (fake walls that hide secrets) making a return. Classic FromSoft!

While showcasing the dungeons, the preview also introduced us to a character called Melina. Melina appeared to be a “firekeeper” style character who might aid the player in leveling up and getting stronger through the game. 

The most exciting aspect of dungeons that we saw was how the game now offers a lot more freedom of exploration. 

Souls games had you following preplanned paths down hallways but Sekiro shook things up. And now, Elden Ring is bringing it home.

The increased mobility will apparently offer multiple ways to approach the player’s target. This is very exciting as FromSoft games usually tend to have one way to engage with a boss; walking into their boss room. (Some have multiple ways to reach them but they are the exceptions.)

This new approach to exploration could open the doors to incredible strategies and tricks for speedrunners and more casual gamers alike.

3. Battles, Bosses, and Others

Last but not least, let’s talk about some of the battles and bosses we saw.

The first thing we want to mention is the ability to use summons. We saw a dragon’s head being summoned and it was amazing.

We are also happy to report that co-op, PvP, and invasions are all back. 

We look forward to seeing how FromSoft incorporates it into the open world or if they will make it limited to certain areas.

We are also looking forward to fighting some of the tough encounters with friends. 

Oh, also, we saw that item crafting is in the game. Apparently you can collect raw materials from the world and make items. That’s very interesting and could open the doors to a variety of builds or strategies.

Then we saw a boss encounter with someone calling themselves, “the Lord of All That is Golden”. 

The boss was very well-designed with multiple arms and a hulking body. It looked like a horrifying mishmash of human arms. 

And of course, this hulking monstrosity moves much faster than you’d expect. We saw it rushing towards the player character like a terrifying many-armed human cannonball. Awesome!

If all the bosses of the game are as well designed as this one, we have a lot of memorable encounters to look forward to and SoulsBorne fans might have to update their top ten boss lists.

This has been our list of what caught our attention throughout the Elden Ring gameplay preview stream.

Did you like the gameplay showcase? 

What are you looking forward to the most and why is it riding around on the horse?

We’d love to hear your thoughts.


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