Hello everyone. Welcome to another issue of Emmen Weekly, our new twist on gaming news.
This week’s issue is also going to cover some interesting news from around the games industry.
So with no further ado, let’s get into this issue of Emmen Weekly.
Video Game Cover Orchestra Wins Grammy
The video game cover orchestra, the 8-Bit Big Band won 2022’s Grammy Award for Best Arrangement (Instrument and A Capella).
The award was won for their rendition of Meta Knight’s Revenge from Kirby Super Star.
The arrangement was written by Charlie Rosen and Jake Silverman, and was performed by the 8-Bit Big Band ft. Button Masher. It was part of the group’s “Backwards Compatible” album.
The video currently sits at over 500k views on YouTube. And the number has only been growing since the Grammys.
At the ceremony, the writers extended their gratitude to the recording academy, Nintendo, composer Jun Ishikawa, and “the hundreds of musicians in New York and around the world who have contributed to every single 8-Bit Big Band album.”
You can check out the Grammy-winning song below.
Ubisoft Announces Rainbow Six Mobile
Ubisoft has announced Rainbow Six Mobile, which will bring the core gameplay of Rainbow Six Siege to mobiles.
Much like its console counterpart, the game is a 5v5 attack and defend FPS with destructible environments and specialist gadgets.
While most of the game seems to have been adapted straight, there are some notable changes from its console counterpart.
The key art of the game shows off the operators Caveira, Bandit, Smoke, Valkyrie, Mute, Ash, Sledge, Twitch, Thermite, and Hibana. While they sport the classic Siege loadout of a primary and secondary weapon, along with a unique gadget or piece of equipment, many of them have new looks and designs created for the mobile game.
Ubisoft has not announced a release date yet but interested players can register to play before launch here.
Rainbow Six Mobile is designed for Android and iOS by the team at Ubisoft Montreal.
Remedy and Rockstar Games Announce Max Payne 1 and 2 Remake
Remedy and Rockstar Games have announced that they would be remaking Max Payne 1 and Max Payne 2: The Fall of Max Payne.
According to a surprise announcement, Remedy will be working with Rockstar under a new publishing agreement to remake the first two Max Payne games for PC, PS5, and Xbox Series S/X.
So far, we know that Remedy will handle development while Rockstar finances the project. This is in line with how Remedy usually finances its AAA projects. The original Max Payne was also born from a partnership between Remedy and Rockstar.
We also know that both Max Payne games will be developed on Remedy’s Northlight game engine, which was used to develop Control and the upcoming Alan Wake 2.
There is no release date yet but we will be keeping an eye out for this one.
New Tomb Raider Game on Unreal Engine 5 Announced
Crystal Dynamics have announced a new Tomb Raider game. It also revealed that this new game would be built using Unreal Engine 5.
The announcement was made during the State of Unreal 2022 livestream. However, no gameplay or images were shown.
Only a promise by Crystal Dynamics’ Tomb Raider franchise general manager, Dallas Dickinson that the team is looking to “push the envelope of fidelity” and is looking to create an experience that fans deserve.
We’ll hold our judgment until more details are revealed.
In the meantime, Crystal Dynamics marks another major studio switching its next major project over to Unreal Engine 5. Some other developers include CD Projekt Red.
This new game will be the first mainline Tomb Raider game since 2018’s Shadow of the Tomb Raider.
Epic Games Launches Unreal Engine 5
Epic Games has launched Unreal Engine 5 and now has it available for download.
This latest iteration of the prolific game development tool boasts even more photorealistic graphics with a new “fully dynamic global illumination” tool, and many other features.
The most talked about features in the engine are the lighting system, Lumen and the geometry system, Nanite.
Lumen is touted as being able to deliver believable scenes where lighting can adapt on the fly to changes in direct lighting or geometry.
We’re excited to see what Unreal Engine 5 will bring to the gaming industry and what masterpieces will be born from this set of developer tools.